Lets begin:
a) The LucfrioNN Bo:
1 Rax 1-2 Rines Marauder to fast Expand and Marauder only. Against Nazgul in the ESL finals it worked but the toss noticed then u just have to 4 gate/robo allin and its not defendable for terran with rauder only.
b) Marines are bad. Guardian Shield and they do _4_ dmg per shot, and forcefields own them too
c) Mech Fast Expansion (without ghost) is bullshit if the p rushes immortals, u are dead meat then. Btw u are very vulnerable to drops then, void rays, mass expand of enemy, immortalallin etc
d) Mech Fast Expansion with early ghost
Later then the "mech only expansion" but more safe, if u manage to emp the immortals u have a good chance to survive, if u miss one immortal u are dead. This strategy is very vulnerable too
e) 3-4Rax Allin/Inbase only - Very boring to play and if the p doesnt feed his units and get some range 9 colossi u are dead broke.
f) In TvT and in TvZ (at least one maps like steppes, temple, metalopolis) Fast Expansion is a solid option, in tvp its nearly impossible to hold off the all in of Protoss. if he does it well.
FE strategys are EXTREMLY difficult to play here (against 3/4gate robo toss) and u need at least 4 bunker)
g) the marauder nerf hurts even more
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